Monday, July 27, 2020

Inscription by Design

Inscription by Design, also known as Instruction by Design or Information by Design, abbreviated I.D., is an untold theory that posits that every object is a piece of information that always comes with an embedded pair of instructions. This pioneering theory is now shared by Joey Lawsin, who formulated I.D., I.M.I., A.C. which might help A.I. and M.L. researchers achieve the same goal of creating a machine that is alive or with life (biotronics) and self-living or with self-ness (zoikrons).
 
According to the Brain without Brain Paradigm by Lawsin, if Nature is the mother of information and every piece of her creation is a piece of information, then it follows that Nature is a storekeeper of information like the brain. This aneural theory asserts that Nature's creations which exclusively come with individual embedded instructions are like neurons in the brain where Mother Nature represents the brain.

That said, if Nature is enclosed with information and instruction, how does she transform instructions into Law? The modest answer lies purely on Structure and Design. When these two work as a unit, information becomes a set of instructions, a procedure. When a procedure is implemented to produce other objects, it becomes a Law, a grand plan, a blueprint. This whole process from material and instruction to law is known as Creation by Law. 
 
Creation by Law is a creation process about how the universe was created neither by God nor by Singularity but by a Law. The law is a concerted natural algorithm of well-defined instructions, similar to a computer program, that spontaneously emerges, collectively merges, and systematically progress into the natural progression of creation and evolution. 
 
This natural embedded law can be better understood, by examining how simple structures and designs can be transribed to information, instructions, procedures, productions, and into law using an actual visual model. 

Based on Materialization of Information, Objects(materials), Information, and Instructions are in fact all one and the same. When they collectively work together as a system, they mutually process and transcribe into sets of instructions and behaviors. When energize, the instructions generate into behaviors. The behaviors create the illusion of animation of being alive or with life as shown below in the video.



In the video, the object is embedded with information and instructions. All the material parts that shaped the object are pieces of instructions. The legs are equal to eight instructions integrated into their physical structures. When these legs are in sequential motions, like walking left to right left to right, they form a set of instructions known as a script. The legs, which are levers in nature, behave the way they are because of their designs and structures. If one of its legs is detached or broken, the model will behave totally much differently from its original movements. The behavior or character changes because an instruction from the original integral script (procedure) is removed or deleted. 

The body that holds the parts of the model is another type of instruction. Its job is to serve as a receptacle that supports all parts of the object. The eyes are instruction too. They are tasked to detect various distances. The microcontroller is a compendium of instructions as well. It serves as a gateway of inputs and outputs that animates the model. The battery is another instruction. Its duty is to provide energy to animate the prototype. When all the structures, compositions, designs of this prototype are replicated to produce similar creatures, the set of instructions integrated into the model now emerges as an inscripted law. 

Thus, for an inscripted law to be a universal law, information must be processed first. Then, these pieces of information, which are signals in nature, are transformed into a set of instructions. Afterward, following the seven natural process CREATES, the whole set becomes a procedure. And when this procedure is used to reproduce or replicated, it becomes generally into Law. 
 
In summary, information, instruction, and material are one and the same. When there is information, there is instruction. Likewise, if there is a material, there is instruction. If there is a set of information, then there is an instruction; and if there is a set of instructions, then there is a procedure. And when a procedure is duplicated and spread out to rebuild or reproduce, then it becomes a Law. 
 
The whole process of acquiring information, emerging as instructions, converging into a modular list, and compiling into a cumulative algorithmic procedure into law is called INSCRIPTION. Its natural self-creating instructional procedure of task rearranging logically into an orderly linear sequence is dubbed as SCRIPT. This cumulative algorithmic task is sometimes called CAT. When switched on by a signal or an input, the CAT is activated automatically executing step-by-step every instruction embedded in its modular script. 
 
The theory of Inscription was extrapolated from an investigative simulation known as the CAT Algorithm, an experiment designed to examine 3 things: (1) How bits of information eventually bond together and transform into a series of instructions like the algorithm on a computer program; (2) How is the algorithm embedded, stored, written and retrieved; and (2) What triggers the algorithm to switch on or off?

Excerpt from the book, Originemology by Joey Lawsin.



"Every object is a piece of information that always comes with an embedded pair of instructions".
 ~ Joey Lawsin 


About the Author:

Joey Lawsin is an engineer, educator, innovator, and visionary who has coined several terms and theories related to the origin, creation, and evolution of everything. He describes himself as an intuitive revisionist, an empirical inscriptionist, and an independent thinker. He has written several books on topics such as information codexation, inscriptional physics, inscription by design, originemology, autognorics, and the single theory of everything. He is also interested in the fields of science, religion, philosophy, and technology. He is a pioneer and innovator who challenges many conventional views and norms. He has an unusual pet. Its name is gnos, a physarum polycephalum.

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